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v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / grid.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved feature.c/h, grid.c/h and trap...
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved room*.c/h to room/
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-06 Hourier[Refactor] #39963 Separated effect-characteristics...
2020-05-06 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-04 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-05-04 Hourier[Refactor] #39963 Changed inclusion for spells.h to...
2020-05-03 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-04-29 Hourier[Refactor] #39963 Moved TELEPORT_* from spells.h to...
2020-04-29 Hourier[Refactor] #39963 Changed header inclusion from realm...
2020-04-26 Hourier[Refactor] #37353 Changed enum values in grid_bold_type...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-04-14 deskull[Fix] #40326 チケット place_bold()中、gb_solid処理時に生成する壁を永久壁でな...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-01-26 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-26 Hourier[Fix] #39956 上り階段の生成に失敗していた問題を修正 / Fix the problem...
2020-01-25 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-23 Hourier[Refactor] #37353 grid.c からfloor.h への参照を除去 / Removed...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Hourier[Fix] #39944 backwardsEric氏の報告による、grid_bold_type のfloor...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 monster_can_*()にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 is_known_trap() とis_hidden_door(...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 cave_*_teleportable_bold() にplayer_ty...
2020-01-18 Hourier[Refactor] #38997 place_solid_noperm_bold() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_solid_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_solid_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_outer_noperm_bold() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_outer_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_inner_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_extra_perm_bold() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_extra_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_bold() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_grid_type をgrid_hold_type に変更し...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 place_solid_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_outer_noperm_grid() を削除し、place_...
2020-01-18 Hourier[Refactor] #38997 place_outer_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_perm_grid() を削除し、place_gr...
2020-01-18 Hourier[Refactor] #38997 place_inner_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_extra_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 place_floor_grid() を削除し、place_grid...
2020-01-18 Hourier[Refactor] #38997 detele_monster_idx() にplayer_type...
2020-01-16 Hourier[Refactor] #38997 map_info() にplayer_type * 引数を追加 ...
2020-01-16 Hourier[Refactor] #38997 darkened_grid() にplayer_type * 引数を追加...
2020-01-16 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 init_other() にplayer_type * 引数を追加...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 *_door() のfloor_type * 引数をplayer_type...
2020-01-12 Hourier[Refactor] #38997 melee1.c、grid.c、load.c、save.c 内変数参照修正...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-08 deskull[Refactor] #38997 delayed_visual_update() にplayer_type...
2020-01-05 deskull[Refactor] #38997 vault_traps() に floor_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 no_lite() に player_type * 引数を追加....
2020-01-04 deskull[Refactor] #38997 remove_mirror() に player_type * 引数を追加...
2020-01-03 deskull[Refactor] #38997 place_gold() に floor_type * 引数を追加...
2020-01-03 deskull[Fix] #39076 コメント整理。 / Fix comments.
2020-01-02 deskull[Refactor] #38997 print_rel() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 place_object() に floor_type * 引数を追加...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-31 deskull[Refactor] #38997 set_floor() に player_type * 引数を追加...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-26 deskull[Refactor] #38997 vault_objects() に floor_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 update_flow() に player_type * 引数を追加...
2019-12-24 deskull[Refactor] #38997 IS_INVULN() に player_type * 引数を追加...
2019-12-22 deskull[Refactor] #38997 conv_dungeon_feat() に floor_type...
2019-12-20 deskull[Refactor] #38997 try_door() に player_type * 引数を追加...
2019-12-19 deskull[Refactor] #38997 get_is_floor() に player_type * 引数を追加...
2019-12-18 deskull[Refactor] #38997 check_local_illumination() に player_t...
2019-12-14 deskull[Refactor] #38997 vault_trap_aux() に player_type *...
2019-12-14 deskull[Refactor] #38997 place_closed_door() に player_type...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
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