2019-03-17 |
deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2019-03-17 |
deskull | [Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx... |
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2019-03-06 |
deskull | [Refactor] #37353 型の置換。 / Type replacement. (POSITION... |
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2019-03-06 |
deskull | [Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Repla... |
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2019-03-04 |
deskull | [Refactor] #37353 コメント整理。 / Refactor comments. |
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2019-03-04 |
deskull | [Refactor] #37353 disturb() を player-move.c に移動。 /... |
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2019-03-02 |
deskull | [Refactor] #38995 world_type 構造体に world_monster を timew... |
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2019-03-02 |
deskull | [Refactor] #38993 redraw_n/x/y を floor_type に取り込む。... |
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2019-03-02 |
deskull | [Refactor] #38993 view_n/x/y を floor_type に取り込む。 /... |
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2019-03-01 |
deskull | [Refactor] #38993 mon_lite_n/x/y を floor_type に取り込む... |
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2019-03-01 |
deskull | [Refactor] #38993 lite_n/x/y を floor_type に取り込む。 /... |
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2019-02-28 |
deskull | [Refactor] #38995 world_type 構造体に turn を game_turn... |
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2019-02-27 |
deskull | [Refactor] #38993 m_list と max_m_idx を floor_type に取り込む... |
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2019-02-27 |
deskull | [Refactor] #38993 o_list と max_o_idx を floor_type に取り込む... |
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2019-02-26 |
deskull | [Refactor] #38993 monster_level を floor_type に取り込む... |
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2019-02-26 |
deskull | [Refactor] #38993 cur_wid/hgt を floor_type に取り込み width... |
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2019-02-26 |
deskull | [Refactor] #38993 dun_level を floor_type に取り込む。 / Move... |
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2019-02-26 |
deskull | [Fix] #38993 current_floor -> current_floor_ptr |
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2019-02-26 |
deskull | [Refactor] #38993 base_level を floor_type に取り込む。 /... |
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2019-02-26 |
deskull | [Refactor] #38993 floor_type 構造体作成。 / Create floor_type... |
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2019-02-22 |
deskull | [Refactor] #37353 feature.c/h 追加。 / Add feature.c/h. |
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2019-02-22 |
deskull | [Refactor] #37353 cave.c を grid.c に統合。 / Integrate... |
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2019-02-20 |
Deskull | [Refactor] #37353 set_bound_perm_wall() を place_bound_p... |
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2019-02-20 |
Deskull | [Refactor] #37353 rand_dir() と collect_dir() を floor... |
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2019-02-18 |
Deskull | Merge branch 'master' into For2.2.2-Refactoring |
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2019-02-11 |
Deskull | [Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam... |
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2019-02-11 |
Deskull | [Refactor] #37353 cave 配列を grid_array に改名。 / Rename... |
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2019-02-11 |
Deskull | [Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam... |
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2019-02-09 |
Deskull | [Refactor] #37353 dungeon_idx を player_type 構造体に編入... |
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2019-02-09 |
Deskull | [Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon... |
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2019-02-05 |
Deskull | [Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa... |
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2019-02-05 |
Deskull | [Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t... |
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2019-01-20 |
Deskull | [Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move... |
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2019-01-16 |
Deskull | [Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追... |
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2019-01-16 |
Deskull | [Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /... |
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2018-12-03 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-12-02 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-29 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-22 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-17 |
Deskull | [Refactor] #37353 コメント整理 / Refactor comments. |
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2018-11-17 |
Deskull | [Refactor] #37353 型の置換。 / Type replacement. |
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2018-11-13 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-06 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-03 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-11-01 |
Deskull | [Refactor] #37353 grid~floor-generate間整理。 / Refactor... |
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2018-10-03 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-02 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-02 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-02 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-10-01 |
Deskull | [Refactor] #37287 #37353 型の置換。 / Type replacement. |
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2018-09-24 |
Deskull | [Refactor] #37353 object2~trap間整理。 / Refactor between... |
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2018-09-16 |
Deskull | [Refactor] #37353 rooms, grid, generate間のドア処理整理。 /... |
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2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-09-26 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中... |
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2017-09-24 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-23 |
Deskull | #37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef... |
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2017-09-21 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-19 |
Deskull | #37287 #37353 (2.2.0.89) object_type_value、object_subty... |
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2016-12-27 |
deskull | Merge pull request #35756 (shimitei/hengband/fix/buffer... |
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2016-09-08 |
deskull | Merge pull request #35763 (shimitei/hengband/fix/multi_... |
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2016-05-01 |
Deskull | UTF-8化に伴った英語版のバグを修正。 / Fix bugs of English version... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-02-26 |
Deskull | 未初期化変数の警告除去 / Fix warning of uninitialized variables. |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-01-06 |
deskull | Add Doxygen comment to grid.c. |
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2014-01-06 |
deskull | Add Doxygen comment to grid.c. |
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2014-01-06 |
deskull | Add Doxygen comment to grid.c. |
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2004-07-21 |
nothere | 孤立した部屋ができるバグのうち, 直線通路作成関数build_tunnel()の失敗 |
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2004-05-31 |
nothere | ネronman_rooms、ホナキウヲ、ホノー、ャチエ、ニクノホゥ、キ、ニ、キ、゙、ヲ・ミ・ー、... |
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2004-05-31 |
nothere | is_outer_grid()と書くべき部分がis_inner_grid()と書かれており, ダン |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_DOORを実装. 通常のドアがガラスのドアになる. ガ |
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2004-05-30 |
nothere | 地形に関する変更. |
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2004-05-30 |
nothere | カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と |
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2004-05-29 |
nothere | 地形に関する変更. |
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2004-01-27 |
nothere | 複数出現モンスターや護衛を率いるモンスターの護衛がvaultに生成されて |
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2003-12-14 |
nothere | コンパイル警告の除去. |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-12-01 |
nothere | new_player_spot()でのプレイヤーのランダム初期配置条件にTELEPORTABLEを |
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2003-11-30 |
mogami | zangband から、next_to_walls() で、壁の数を数える代りに床の数を |
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2003-11-29 |
nothere | 隠しドアを隠せない地形で隠しドアを潰す判定をMOVE || CAN_FLYとした. 潰 |
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2003-11-29 |
nothere | FF_MOVEの扱い方の整理. |
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2003-11-26 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-25 |
mogami | set_tunnel()で山脈にトンネルを作れないバグ修正。 |
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2003-11-25 |
nothere | cave_clean_bold()の使用に関する変更. |
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2003-11-24 |
mogami | FEAT_*_EXTRA, FF_EXTRA, _INNER _OUTER _SOLID を完全に抹消。 |
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2003-11-23 |
nothere | 隠しドアが透明な材質になることも考えて, 隠せる地形の判定を変更. 視線 |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-08-26 |
mogami | ダンジョンの部屋生成コードを変更。SAngから大幅に変更しつつ移植。 |
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2003-08-02 |
mogami | 微少な速度よりも混乱しないコードの方が良いという事で、 |
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2003-07-29 |
mogami | 隠しドアをc_ptr->mimicで隠す時に、f_info[].mimicを先に反映させるようにした。 |
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2003-06-28 |
nothere | featが床であるかどうかの判定(!(feat & 0x20))を剥き出しの演算ではなく |
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2003-06-08 |
nothere | AM_OKAY、ホソソオカ、ユ、ヒ、キ, AM_NO_FIXED_ART、ネハムケケ. |
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2003-06-08 |
nothere | アイテム生成に関わる関数群の変更. |
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2003-05-27 |
nothere | 隠しドアを隠す地形がfill_type[]に限定されていて, ダンジョンの壁の構成 |
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2003-05-09 |
nothere | BCC++ 5.5.1で警告封じオプション -w- を外した場合のコンパイル警告の除去. |
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2003-04-15 |
mogami | Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の |
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2002-12-08 |
mogami | 隠しドアが岩石で上書きされて、ドアがあるべき場所が壁のようになってしまうバグ修正。 |
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