OSDN Git Service

[Implement] #37285 量子生物が確率的に消滅する処理を変更し、ユニークならばショートテレポートまたはテレポートアウェイ (距離10)が発動するようにした...
[hengband/hengband.git] / src / mspells4.c
2020-02-15 Hourier[Implement] #37285 量子生物が確率的に消滅する処理を変更し、ユニークならばショートテレポート...
2020-02-14 Hourier[Refactor] #37353 monspell_to_player() の引数順を変更 / Change...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundInserted format specifier for English possesive rather...
2020-02-09 Eric BranlundCorrected regression, for both the Japanese and English...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 Hourier[Refactor] #37353 mspells4.c において、1行ごとに挟まれていたコメントを削除...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundDropped "are" for the English message about the player...
2020-01-21 Eric BranlundFor more idiomatic English, replaced "in two persons...
2020-01-21 Eric BranlundFor the English monster healing message, switched ...
2020-01-21 Hourier[Fix] #39815 backwardsEric氏による、英語版で治癒または加速の呪文をモンスターが唱えた...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 update_smart_learn() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-17 Hourier[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 monster_level_idx() にfloor_type ...
2020-01-13 Hourier[Refactor] #38997 monster_is_powerful() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 mon_take_hit_mond() にplayer_type...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped...
2020-01-11 Hourier[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 monspell_damage_*() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 spell_RF6_FORGET() にplayer_type ...
2020-01-11 Hourier[Refactor] #38997 spell_RF6_TRAPS() にplayer_type *...
2020-01-11 Hourier[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
2020-01-11 Hourier[Refactor] #38997 monster_u_mode() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 spell_learnable() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 see_monster() にfloor_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 summon_Guardian() を summon_guardian...
2020-01-11 Hourier[Refactor] #38997 *monspell_message*() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 pseudo_plev() の関数マクロをget_pseudo_monst...
2020-01-11 Hourier[Refactor] #38997 breath() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 bolt() にplayer_type * 引数を追加 / Added...
2020-01-11 Hourier[Refactor] #38997 summon_possible() とraise_possible...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-08 Hourier[Refactor] #38997 teleport_monster_to() にplayer_type...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-07 deskull[Refactor] #38997 learn_spell() にplayer_type * 引数を追加...
2020-01-07 Hourier[Refactor] #38997 wall_stone()、destroy_doors_touch...
2020-01-06 Hourier[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
2020-01-06 Hourier[Refactor] #38997 aggravate_monsters() にplayer_type...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 deskull[Refactor] #38997 door_creation(), tree_creation()...
2020-01-03 deskull[Refactor] #38997 teleport_player_away() に player_type...
2020-01-02 deskull[Refactor] #38997 teleport_barrier() に player_type...
2020-01-01 deskull[Refactor] #38997 fire_ball_hide() に player_type *...
2019-12-22 deskull[Refactor] #38997 monspell_to_player() に player_type...
2019-12-18 deskull[Refactor] #38997 spell_RF4_SHRIEK() に player_type...
2019-12-18 deskull[Refactor] #38997 spell_RF4_DISPEL() に player_type...
2019-12-17 deskull[Refactor] #38997 spell_RF5_HOLD() に player_type *...
2019-12-17 deskull[Refactor] #38997 spell_RF5_SLOW() に player_type *...
2019-12-17 deskull[Refactor] #38997 spell_RF5_SCARE() に player_type ...
2019-12-17 deskull[Refactor] #38997 spell_RF5_BLIND() に player_type ...
2019-12-17 deskull[Refactor] #38997 spell_RF5_CONF() に player_type *...
2019-12-15 deskull[Refactor] #38997 teleport_away_followable() に player_t...
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 teleport_away() に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-06 deskull[Refactor] #38997 teleport_player_to() に player_type...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-03 deskull[Refactor] #38997 teleport_level() に player_type *...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-08 deskull[Refactor] #38997 take_hit() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 dispel_player() に player_type * 引数を追加.
2019-06-26 deskull[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
2019-06-23 deskull[Refactor] #38997 set_tim_eyeeye() に player_type *...
2019-06-22 deskull[Refactor] #38997 set_slow() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_afraid() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_confused() に player_type * 引数を追加.
2019-06-21 deskull[Refactor] #38997 set_blind() に player_type * 引数を追加...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-02 deskull[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-16 deskull[Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2...
2019-05-07 deskull[Refactor] #38993 mon_fight を floor_type の monster_nois...
2019-05-05 deskull[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
next