2018-08-02 |
Deskull | Merge branch 'v2.2.1r' |
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2018-04-21 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2018-04-18 |
Habu | [merge](2.2.1.3) fix-gcc-warningブランチをマージ |
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2018-04-16 |
Habu | [fix]gccによるwarningの指摘に対応 |
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2018-04-11 |
Deskull | Merge branch 'Fix2.2.0Bugs' |
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2017-12-07 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-12-07 |
Deskull | #37287 (2.2.0.89) C4701警告に対応。 / Fix C4701 warning. |
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2017-10-09 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-06 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-04 |
Deskull | #37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中... |
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2017-10-03 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-10-01 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-29 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-09-28 |
Deskull | #37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla... |
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2017-07-10 |
Deskull | #37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil... |
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2017-04-23 |
Deskull | 直前のコミットミス修正。/Fix commit miss. |
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2017-04-23 |
Deskull | 祝福された装備は敵からの呪い攻撃による呪い効果を常に受けなくなるように修正。 / Blessed equipm... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-02-26 |
Deskull | 引き続きの警告除去 / Fix warnings continuously. |
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2014-09-03 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-09-01 |
dis- | monsters should use RF4_SHOOT to player with reflection now |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-24 |
dis- | add comments |
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2014-02-22 |
dis- | refactor: RF6_SPECIAL, RF6_TELE* |
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2014-02-21 |
dis- | refactor: extract monst_spell_monst |
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2014-02-20 |
dis- | refactor: extract damage spells in monst_spell_monst |
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2014-02-19 |
dis- | refactor: extract breath spells in monst_spell_monst |
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2014-02-19 |
dis- | refactor: integrate monst_beam_monst, monst_bolt_monst |
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2014-02-19 |
dis- | refactor: integrate monst_breath_monst() into breath |
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2014-02-19 |
dis- | refactor: remove learnable from arguments |
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2014-02-19 |
dis- | refactor: simplify the arguments in mspells_4.c |
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2014-02-18 |
dis- | fix argument on calling RF6_TELE_AWAY |
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2014-02-18 |
Deskull | Fix argument on calling RF6_TELE_AWAY(). |
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2014-02-18 |
Deskull | Add mspells4.c to VC project files. |
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2014-02-18 |
dis- | refactor: extract switch in make_attack_spell |
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2014-02-18 |
dis- | refactor: replace #ifdef JP macros on make_attack_spell |
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2014-02-18 |
dis- | refactor: extract ball/bolt spells in make_attack_spell |
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2014-02-18 |
dis- | refactor: extract ball functions in make_attack_spell |
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2014-02-18 |
dis- | refactor: extract breath functions in make_attack_spell |
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2014-02-17 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-16 |
dis- | refactor: replace #ifdef JP macros on make_attack_spell |
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2014-01-18 |
deskull | Add Doxygen comment to mspells1.c. |
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2014-01-18 |
deskull | Add Doxygen comment to mspells1.c. |
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2014-01-17 |
deskull | Fix Doxygen warning in mspells1.c. |
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2014-01-17 |
deskull | Fix Doxygen warning in mspells1.c. |
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2014-01-17 |
deskull | Fix Doxygen warning in mspells1.c. |
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2013-04-22 |
habu | Avoid reserved words of C++ |
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2013-02-15 |
iks | Set disturbing flag for travel command. |
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2013-02-01 |
iks | A GF_ARROW bolt is not reflectable for both player... |
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2013-01-24 |
iks | POWERFUL monsters can already invoke elemental balls... |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2004-07-29 |
nothere | ユニーク・モンスター召喚で, 召喚に応じたユニークが足りなかった場合の |
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2004-07-04 |
nothere | ものまね能力の表示とコメントの修正. |
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2004-05-30 |
nothere | モンスターの閃光ブレスに関する修正. |
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2004-05-24 |
nothere | モンスター対モンスターの魔力消去を, 以下の仕様で実装. |
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2004-04-29 |
nothere | 動詞の "落す" について, "落さ" -> "落とさ", "落し" -> "落とし", |
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2004-03-28 |
nothere | テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや |
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2004-02-10 |
nothere | 吟遊詩人の歌に関する修正. |
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2004-02-03 |
nothere | プレイヤーのテレポート関数をteleport_player()とteleport_player_aux() |
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2004-01-20 |
nothere | モンスターのテレポートに次のようなバグがあった. |
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2004-01-19 |
nothere | モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値 |
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2004-01-17 |
nothere | 状態変数の処理ループをさらに細分化. その状態になっているモンスターが1 |
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2004-01-16 |
nothere | モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態 |
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2003-12-22 |
nothere | STUPIDモンスターはMPの切れているプレイヤーに対しても無意味な魔力吸収 |
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2003-12-22 |
nothere | 忍者の超隠密に関する変更と修正. |
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2003-12-21 |
nothere | モンスター情報の記憶に関する修正と変更. |
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2003-12-16 |
nothere | m_ptr->mlとis_original_ap(m_ptr)の組み合わせだった部分をさらにマクロ |
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2003-12-14 |
nothere | 地形フラグ参照に関して, have_flag(f_flags_*(), フラグ)として使われて |
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2003-12-14 |
nothere | モンスターのテレポートにも受動テレポートモードを与えた. 自分の意志に |
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2003-12-13 |
mogami | 改名:p_ptr->ffall→p_ptr->levitation、FEATHER→LEVITATION |
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2003-12-07 |
mogami | アイテムの種類判定のコードを整理。 |
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2003-12-06 |
nothere | プレイヤーのテレポートに受動テレポートモードを与えた. 主に自分の意志 |
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2003-12-06 |
nothere | マクロを使うよりフラグLOSやSPECIALを直接見た方がいい部分の変更. |
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2003-12-02 |
nothere | スターバースト自体は透明な壁の向こうに投げることは出来ないがボール爆 |
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2003-12-02 |
nothere | 閃光と弱い閃光のブレスとビームは透明な壁を通すように変更. ボルトと |
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2003-11-27 |
nothere | los()やplayer_has_los_*()の使用に関する変更. 主に透明な壁の作成を想定 |
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2003-11-26 |
nothere | cave_floor_*()の使用に関する変更の途中経過. |
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2003-11-22 |
nothere | branch-nothere-terrainflags、゙。シ・ク. |
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2003-11-05 |
mogami | object_desc()のコードを書き直し。u32b modeでビットフラグ OD_* |
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2003-09-27 |
mogami | 自動破壊の自動登録で、簡易鑑定されたアイテムを考慮していなかったので、 |
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2003-09-22 |
nothere | 火炎ブレス持ちにとっての火炎2重耐性の魔力消去条件にエンバグがあり, 元 |
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2003-09-15 |
nothere | モンスターの光源の更新に関する変更と修正. |
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2003-09-05 |
mogami | z-config.h内の無意味なオプション用マクロを削除。 |
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2003-09-03 |
nothere | モンスターのセービングスロー系魔法に関する変更. |
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2003-09-03 |
nothere | 乗馬中のプレイヤーとモンスターに対する半径0のボールの挙動のバグ修正. |
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2003-08-31 |
nothere | ロレントの手榴弾ばら撒きで救援召喚がラーニングできるのはおかしい等の |
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2003-08-30 |
nothere | インターネット・エクスプローダーと超人ロックのクローンの召喚でIDが直 |
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2003-07-06 |
nothere | モンスター対モンスターの魔法使用時に, 実装されていない魔法が選択され |
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2003-07-06 |
nothere | モンスターの一時属性を含めた敵対属性の処理を関数にまとめて整理した. |
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2003-07-05 |
mogami | エンバグしてるのでとりあえず戻す。 |
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2003-07-04 |
nothere | モンスターの死亡メッセージのコードの一部を関数にまとめた. |
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2003-07-04 |
nothere | モンスターの魔法攻撃で壁向こうからの分解ブレスが指定された場合に, 状 |
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2003-07-04 |
nothere | 乗馬中のプレイヤーが'B'系の投げ落としを受けた場合は両方にダメージが行 |
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2003-07-04 |
nothere | モンスターのテレポートレベルに関する変更. |
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2003-07-02 |
nothere | プレイヤーとモンスターのテレポートレベルを関数teleport_level()として |
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2003-06-26 |
nothere | あやしい影等でモンスターの外見が違っている状態でモンスターが耐性など |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-20 |
nothere | モンスターの暗黒光源を実装. |
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