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[Refactor] #37353 悪魔系種族のレイシャルブレスを demonic_breath() に分離。 / Separate Demon races' breat...
[hengband/hengband.git]
/
src
/
racial.c
2019-01-23
Deskull
[Refactor] #37353 悪魔系種族のレイシャルブレスを demonic_breath()...
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2019-01-23
Deskull
[Refactor] #37353 魔法戦士の変換能力を convert_hp_to_mp()/convert...
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2019-01-23
Deskull
[Refactor] #37353 修行僧の百裂拳を double_attack() に分離。 / Separ...
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2019-01-23
Deskull
[Refactor] #37353 忍者の早駆けを hayagake() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 ホビットの食用生成を create_ration() に分離。 ...
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2019-01-23
Deskull
[Refactor] #37353 アンドロイドの内蔵兵器処理を android_inside_weapon...
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2019-01-23
Deskull
[Refactor] #37353 ドラコニアンのブレス処理を draconian_breath()...
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diff to current
2019-01-22
Deskull
[Refactor] #37353 演算整理。 / Refactor calculation.
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2019-01-22
Deskull
[Refactor] #37353 gain_magic() を import_magic_device...
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2019-01-22
Deskull
[Refactor] #37353 do_cmd_archer() を create_ammo() に改名...
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diff to current
2019-01-22
Deskull
[Refactor] #37353 racial.c から spells-object.c に分離。...
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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diff to current
2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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diff to current
2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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diff to current
2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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diff to current
2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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diff to current
2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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diff to current
2019-01-12
Deskull
[Refactor] #38824 get_item() を choose_object() に置換完了...
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diff to current
2019-01-12
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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diff to current
2019-01-11
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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diff to current
2019-01-11
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-10
Deskull
[Refactor] #38852 いくつかの do_cmd_*() をリファクタリング。 / Refacto...
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-30
Deskull
[Refactor] #37353 project_hack() を project_all_los...
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 メッセージ整理と型の置換 / Refactor messages...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete...
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2018-11-23
Deskull
[Refactor] #37353 メッセージ整理。
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-11
Deskull
[Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-11-05
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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commitdiff
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diff to current
2018-10-01
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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diff to current
2018-10-01
Deskull
[Refactor] #37353 ヒット&アウェイの効果をpanic_hit()にまとめる。
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2018-09-28
Deskull
[Refactor] #37353 吸血処理をvampirism()にまとめる。
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2018-09-28
Deskull
[Refactor] #37353 ratial_stop_mouth()とmutation_stop_mou...
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
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2018-09-24
Deskull
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
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2018-09-11
Deskull
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
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2018-09-10
Deskull
[Refactor] fire_ball() から fire_breath() へのリファクタリング漏れ修正...
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2018-09-08
Deskull
[Refactor] #37353 cmd6.cをcmd-magiceat.cに改名しつつ整理。 /...
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2018-09-08
Deskull
[Refactor] #37353 プレイヤーの魔法棒使用処理を cmd-zapwand.c/h に分離...
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2018-09-01
Deskull
[Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-20
Deskull
[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-18
Deskull
[fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn...
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2018-04-16
Habu
[fix]gccによるwarningの指摘に対応
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2018-04-14
Deskull
[fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2017-12-19
Deskull
#37353 CASTING_HEX_FLAGS、CASTING_HEX_NUMを定義。SINGING_SON...
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2017-12-19
Deskull
#37353 SINGING_SONG_IDとINTERUPTING_SONG_IDを定義。 / Define...
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2017-12-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-12-02
Deskull
#37287 #37353 (2.2.0.89) QUEST_TYPE, QUEST_STATUS型を定義し...
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2017-11-01
Deskull
#37287 #37353 (2.2.0.89) MIMIC_RACE_IDX, PATRON_IDX型を定義...
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2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-30
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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diff to current
2017-09-30
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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diff to current
2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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diff to current
2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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diff to current
2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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diff to current
2014-03-13
dis-
Refacotr: replace ifdef JP macros
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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diff to current
2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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diff to current
2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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diff to current
2014-01-08
deskull
Add Doxygen comment to racial.c.
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diff to current
2014-01-08
deskull
Fix Doxygen warning.
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diff to current
2013-02-02
habu
Add a check of magic castability when we use 'Powerful...
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diff to current
2013-02-02
habu
New Magic-Eater's class power, 'Powerful Activation...
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diff to current
2011-03-08
deskull
不可能な地形上での忍者の速駆け発動禁止。
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diff to current
2009-09-15
iks
branch-hexの変更をコミット。
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diff to current
2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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diff to current
2005-01-05
macband
溜まり場に出ていた次のバグらしき挙動を修正。
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diff to current
2004-07-24
nothere
アーチャーが作成した矢や弾がザックの最初に来る場合に自動銘刻みが行わ
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diff to current
2004-07-15
nothere
アーチャーが矢を作った際に自動刻みを適用するように変更. 自動破壊は適
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diff to current
2004-05-24
nothere
ス、ケヤチホ、ホケス、ィチェツニ、モスミ、キ, キムイネ、ホキソチェツニ、モスミ、キ、ホコル、ォ...
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diff to current
2004-05-24
nothere
乗馬中のマーシャルアーツに関する変更.
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diff to current
2004-03-28
nothere
テレポート関数群のbool引数が増えているため, 今後のモード追加を行いや
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2004-02-10
nothere
吟遊詩人の歌に関する修正.
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