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[hengband/hengband.git] / src / snipe.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-16 Hourier[Refactor] #38862 Moved snipe.c/h to combat/
2020-05-15 Hourier[Refactor] #38862 Moved monsterrace.c/h to monster...
2020-05-15 Hourier[Refactor] #38862 gameterm.c/h and z-* to term/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-06 Hourier[Refactor] #39970 Separated stuf--handler.c/h from...
2020-04-25 Hourier[Refactor] #38862 Moved view-mainwindow.c/h to display...
2020-04-22 Hourier[Refactor] #40274 Moved definition values of sound...
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-20 deskullMerge branch 'refactor-fix/For2.2.2-habu' into For2...
2020-04-19 Habu[refactor] term.[ch]をgameterm.[ch]に改名
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 deskull[Fix] #39976 floor_type * 参照で警告を発する問題を修正.ついでに構造体宣言とや不要イ...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 object-curse.c の整形 / Reshaped object...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 do_cmd_snipe_browse() に player_type...
2019-09-01 deskull[Refactor] #38997 get_snipe_power() に player_type ...
2019-09-01 deskull[Refactor] #38997 display_snipe_list() に player_type...
2019-08-29 deskull[Refactor] #38997 cast_sniper_spell() に player_type...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_snipe() に player_type...
2019-08-27 deskull[Refactor] #38997 boost_concentration_damage() に player...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-08-27 deskull[Refactor] #38997 snipe_concentrate() に player_type...
2019-08-12 deskull[Refactor] #39076 冗長なコメントを削除.
2019-07-23 deskull[Refactor] #38997 do_cmd_fire() に player_type * 引数を追加.
2019-05-30 deskull[Refactor] #38844 reset_concentrate を player_type 構造体へ移動.
2019-05-27 deskull[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
2019-05-20 deskull[Refactor] #37353 TERM_* 定義を term.h へ移動.
2019-05-20 deskull[Refactor] #37353 handle_stuff() と update_output()...
2019-05-10 deskull[Refactor] #38844 is_fired を player_type 構造体に移動.
2019-05-01 deskull[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-18 deskull[Refactor] #37353 snipe.h 作成と宣言分離。
2019-04-17 deskull[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
2019-03-13 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-03-11 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-03-08 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-03-08 deskull[Refactor] #37353 型の置換。 / Type replacement. (snipe_power)
2019-03-07 deskull[Refactor] #37353 メッセージ整理。 / Refactor messages.
2019-03-07 deskull[Refactor] #37353 朦朧によるコマンド制約を cmd_limit_stun() に分離...
2019-03-07 deskull[Refactor] #37353 幻覚によるコマンド制約を cmd_limit_image() に分離...
2019-03-07 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-03-07 deskull[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
2019-03-07 deskull[Refactor] #37353 メッセージ整理。 / Refactor messages.
2019-03-07 deskull[Refactor] #37353 型の置換。 / Type replacement. (TERM_LEN)
2019-03-07 deskull[Refactor] #37353 snipe_type をグローバル変数から、引数へ置換 / Replace...
2019-03-06 deskull[Refactor] #37353 型の置換。 / Type replacement. (shoot...
2019-03-04 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-02-20 Deskull[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
2019-01-31 Deskull[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
2019-01-30 Deskull[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-05 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2019-01-05 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2018-12-26 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2018-12-18 Deskull[Refactor] #37353 メッセージ整理。 / Refactor messages.
2018-12-16 Deskull[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
2018-12-13 DeskullMerge branch 'master' into MERFOLK
2018-12-12 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-24 Deskull[Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete...
2018-11-21 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-17 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2018-11-17 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-08-02 DeskullMerge branch 'v2.2.1r'
2018-04-11 DeskullMerge branch 'Fix2.2.0Bugs'
2017-12-05 Deskull#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
2017-10-26 Deskull#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
2017-10-26 Deskull#37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE...
2017-10-26 Deskull#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
2017-10-15 Deskull#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
2016-12-27 deskullMerge pull request #35756 (shimitei/hengband/fix/buffer...
2016-09-08 deskullMerge pull request #35763 (shimitei/hengband/fix/multi_...
2016-02-29 DeskullMerge branch 'master' of git.sourceforge.jp:/gitroot...
2016-02-17 Habuチケット #35138 の修正
2015-08-05 Deskullenergy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
2014-03-13 dis-Refacotr: replace ifdef JP macros
2014-02-28 HabuMerge branch 'experimental-utf8nize-convert-to-utf8'
2014-02-28 HabuソースコードのUTF-8化。
2014-01-18 deskullAdd Doxygen comment to mspells1.c.
2014-01-18 deskullAdd Doxygen comment to snipe.c.
2013-02-26 habuGet rid of all gcc(-Wall) warnings
2010-01-05 habusnipe_concentrate および reset_concentration 関数で PU_BONUS...
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