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[Refactor] #38997 place_monster*()、alloc_*()、set_pet()、multiply_monster()、summon_...
[hengband/hengband.git]
/
src
/
mspells4.c
2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
[Refactor] #38997 summon_cyber() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
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2020-01-13
Hourier
[Refactor] #38997 monster_level_idx() にfloor_type ...
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2020-01-13
Hourier
[Refactor] #38997 monster_is_powerful() にplayer_type...
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2020-01-13
Hourier
[Refactor] #38997 mon_take_hit_mond() にplayer_type...
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diff to current
2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-13
Hourier
Merge branch 'For2.2.2-Refactoring' into feature/Refact...
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2020-01-13
Hourier
[Refactor] #38997 los()、projectable()、vault_monsters...
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2020-01-12
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-11
Hourier
[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped...
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2020-01-11
Hourier
[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
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2020-01-11
Hourier
[Refactor] #38997 monspell_damage_*() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 spell_RF6_FORGET() にplayer_type ...
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2020-01-11
Hourier
[Refactor] #38997 spell_RF6_TRAPS() にplayer_type *...
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diff to current
2020-01-11
Hourier
[Refactor] #38997 mspells4.c 内変数参照修正 / Fixed variable...
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2020-01-11
Hourier
[Refactor] #38997 monster_u_mode() にfloor_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 spell_learnable() にfloor_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 see_monster() にfloor_type * 引数を追加...
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2020-01-11
Hourier
[Refactor] #38997 summon_Guardian() を summon_guardian...
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2020-01-11
Hourier
[Refactor] #38997 *monspell_message*() にplayer_type...
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2020-01-11
Hourier
[Refactor] #38997 pseudo_plev() の関数マクロをget_pseudo_monst...
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2020-01-11
Hourier
[Refactor] #38997 breath() にplayer_type * 引数を追加 / Added...
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2020-01-11
Hourier
[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added...
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2020-01-11
Hourier
[Refactor] #38997 bolt() にplayer_type * 引数を追加 / Added...
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2020-01-11
Hourier
[Refactor] #38997 summon_possible() とraise_possible...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-08
Hourier
[Refactor] #38997 teleport_monster_to() にplayer_type...
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2020-01-07
deskull
[Refactor] #38997 scatter() に player_type * 引数を追加 ...
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2020-01-07
deskull
[Refactor] #38997 learn_spell() にplayer_type * 引数を追加...
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2020-01-07
Hourier
[Refactor] #38997 wall_stone()、destroy_doors_touch...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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2020-01-06
Hourier
[Refactor] #38997 aggravate_monsters() にplayer_type...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
deskull
[Refactor] #38997 door_creation(), tree_creation()...
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2020-01-03
deskull
[Refactor] #38997 teleport_player_away() に player_type...
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2020-01-02
deskull
[Refactor] #38997 teleport_barrier() に player_type...
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2020-01-01
deskull
[Refactor] #38997 fire_ball_hide() に player_type *...
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2019-12-22
deskull
[Refactor] #38997 monspell_to_player() に player_type...
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2019-12-18
deskull
[Refactor] #38997 spell_RF4_SHRIEK() に player_type...
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2019-12-18
deskull
[Refactor] #38997 spell_RF4_DISPEL() に player_type...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_HOLD() に player_type *...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_SLOW() に player_type *...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_SCARE() に player_type ...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_BLIND() に player_type ...
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2019-12-17
deskull
[Refactor] #38997 spell_RF5_CONF() に player_type *...
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2019-12-15
deskull
[Refactor] #38997 teleport_away_followable() に player_t...
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2019-12-14
deskull
[Refactor] #38997 project() に player_type * 引数を追加....
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2019-12-10
deskull
[Refactor] #37353 inside_arena を player_type から floor_t...
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2019-12-06
deskull
[Refactor] #38997 teleport_away() に player_type * 引数を追加...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-11-12
deskull
[Refactor] #38997 cave_empty_bold() に floor_type *...
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2019-11-06
deskull
[Refactor] #38997 teleport_player_to() に player_type...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-11-03
deskull
[Refactor] #38997 teleport_level() に player_type *...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-07-10
deskull
[Refactor] #38997 has_melee_weapon() に player_type...
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-06-29
deskull
[Refactor] #38997 dispel_player() に player_type * 引数を追加.
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2019-06-26
deskull
[Refactor] #38997 lose_all_info() に player_type * 引数を追加.
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2019-06-23
deskull
[Refactor] #38997 set_tim_eyeeye() に player_type *...
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2019-06-22
deskull
[Refactor] #38997 set_slow() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_afraid() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_confused() に player_type * 引数を追加.
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2019-06-21
deskull
[Refactor] #38997 set_blind() に player_type * 引数を追加...
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2019-06-17
deskull
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-06-02
deskull
[Refactor] #37353 性格定義ID を player-personality.h へ移動.
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2019-06-01
deskull
[Refactor] #37353 職業ID定義を player-class.h へ移動.
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-16
deskull
[Refactor] #37353 hack_m_idx, hack_m_idx_ii を monster2...
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2019-05-07
deskull
[Refactor] #38993 mon_fight を floor_type の monster_nois...
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 monster_powers と monster_powers_short...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 monster-process.h を作成して変数宣言整理。
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2019-04-18
deskull
[Refactor] #37353 monster_is_powerful() と monster_level...
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2019-04-18
deskull
[Refactor] #37353 mon_take_hit_mon() を melee.h へ移動。
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2019-04-18
deskull
[Refactor] #37353 set_monster_*() の宣言を整理。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-04-02
deskull
[Refactor] #37353 monster_name() を monster.h へ移動。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-18
deskull
[Refactor] #37353 型の置換。 / Type replacement. (DEPTH...
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2019-03-18
deskull
[Fix] #37353 monster_u_mode() 修正。 / Fix monster_u_mode().
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2019-03-18
deskull
[Refactor] #37353 monster_wakeup() を削除。 / Delete monste...
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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2019-03-02
deskull
[Refactor] #38995 world_type 構造体に world_monster を timew...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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