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[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
[hengband/hengband.git]
/
src
/
birth.c
2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-02
deskull
[Refactor] #37353 player-sex.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-personality.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 birther 構造体と関連変数を birth.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inven_cnt, equip_cnt を player_type...
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-26
deskull
[Refactor] #37353 world_type を world.c/h へ移動。
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2019-04-25
deskull
[Refactor] #37353 a_info と artifact_type 構造体を artifact...
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2019-04-24
deskull
[Refactor] #37353 player-skill.c/h を追加。
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2019-04-22
deskull
[Refactor] #37353 bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 birth.h 追加。
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2019-04-19
deskull
[Refactor] #37353 files.h を追加して宣言を分離。
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2019-04-19
deskull
[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
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2019-04-16
deskull
[Refactor] #37353 PET_* と PF_* を cmd-petに移動。
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2019-04-16
deskull
[Refactor] #37353 battle_monsters() を update_gambling_m...
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2019-04-15
deskull
[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
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2019-03-12
deskull
[Refactor] #37353 パトロン周りの整理。 / Refactor about patrons.
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2019-03-03
deskull
[Refactor] #38995 world_type 構造体に starttime を start_tim...
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2019-03-01
deskull
[Refactor] #38844 player_type 構造体に mutant_regenerate_mo...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn_limit...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に dungeon_turn を取り込む...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn_limit を game_tur...
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2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
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2019-01-25
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-19
Habu
[cleanup]インデントレベル修正
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2019-01-19
Deskull
[Refactor] #37353 determine_random_questor() を quest...
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2019-01-15
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments, (Duplica...
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2019-01-15
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-11
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-11
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-11
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-09
Deskull
[Refactor] #38852 更新処理タイミング再調整。 / Readjust update timing.
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2019-01-08
Deskull
[Refactor] #38852 update_creature()に引数追加。 / Add argumen...
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-03
Deskull
[Refactor] #37353 型の置換と警告修正。 / Type replacement and...
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2019-01-03
Deskull
[Fix] #37353 メッセージ整理。前回のtypo修正。 / Refactor messages...
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2019-01-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-02
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-01
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-28
Deskull
[Fix] #38813 get_mon_num() の階層アンダーフロー回避と player_outfit...
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2018-12-28
Deskull
[Refactor] #37353 monster_hook_human() を monsterrace...
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2018-12-28
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-28
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-22
Deskull
[Feature] #37856 ウィザードモードの"Q"コマンドで任意のクエストを発生中にする処理追加...
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-16
Deskull
[Refactor] #37353 update_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-15
Deskull
[Feature] #38796 マーフォークの初期装備に浮遊の指輪を追加。 / Add ring of...
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 monster-hook を monsterrace-hook に改名...
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2018-12-12
Deskull
[Refactor] #37353 monster1~monster-hook間整理。 / Refactor...
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2018-12-12
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-10
Deskull
[Feature] #38796 新種族『マーフォーク』基礎部実装。 / Implement basic...
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2018-12-08
Deskull
[Refactor] #37353 店処理のヘッダを externs.h から store.h へ分離。
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2018-12-07
Deskull
[Feature] #38790 新性格『チャージマン』基礎部実装。 / Implement basic...
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 #if 0 プリプロセッサ削除 / Delete #if 0 code.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-23
Deskull
[Refactor] #37353 get_rep_dir2()をget_direction()に改名...
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-11
Deskull
[Refactor] #37353 birth.c のメッセージ整形。
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2018-11-02
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-24
Deskull
[Refactor] #37353 モンスター条件処理を monster1.c と birth.c から...
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2018-09-23
Deskull
[Refactor] #37353 プレイヤーの初期生い立ち情報を birth.c から history...
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2018-09-23
Deskull
[Refactor] #37353 ソース整形。
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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2018-03-16
Deskull
max_quests を max_q_idx に改名。BGM選択時クエストの参照処理を修正。 / Rename...
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2017-12-10
Deskull
#37287 #37353 (2.2.0.89) ACTION_IDX 型を定義し、型の置換を継続中...
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2017-10-05
Deskull
#37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中...
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