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#37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBER型を定義し、型の置換を継続中。 / KIND_OBJECT...
[hengband/hengband.git]
/
src
/
types.h
2017-10-26
Deskull
#37287 #37353 (2.2.0.89) KIND_OBJECT_IDX型とMONSTER_NUMBE...
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2017-10-25
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-17
Deskull
#37287 #37353 (2.2.0.89) FEAT_POWER 型を定義し、型の置換を継続中...
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2017-10-15
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-13
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) FEED 型を定義し、型の置換を継続中。 / Define...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) OBJECT_IDX 型を定義し、型の置換を継続中...
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2017-10-11
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-10
Deskull
#37287 #37353 (2.2.0.89) INVENTORY_IDX 型を定義し、型の置換を継続中...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) QUEST_IDX 型を定義し、型の置換を継続中。...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) ARTIFACT_IDX型とVIRTUES_IDX型を定義し...
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2017-10-07
Deskull
#37287 #37353 (2.2.0.89) P_PTR_KI 型を定義し、型の置換を継続中。 ...
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2017-10-05
Deskull
#37287 #37353 (2.2.0.89) DUNGEON_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONSTER_IDX 型を定義し、型の置換を継続中...
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2017-10-04
Deskull
#37287 #37353 (2.2.0.89) MONRACE_IDX 型を定義し、型の置換を継続中...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) SPEED型とENERGY型を定義し、型の置換を継続中...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-03
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) COMMAND_ARG型を定義し、型の置換を継続中...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) MAGIC_NUM1型とMAGIC_NUM2型を定義し...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) BIT_FLAGS型を定義し、型の置換を継続中。 ...
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2017-10-02
Deskull
#37287 #37353 (2.2.0.89) TERM_POSITION, SYMBOL_COLOR...
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2017-10-01
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-30
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) BIT_FLAGS型を定義し、型の置換を継続中。 ...
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2017-09-29
Deskull
#37287 #37353 (2.2.0.89) EXP型を定義し、型の置換を継続中。 / Define...
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2017-09-28
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-26
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) RARITY,DEPTH型を定義し、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) HIT_POINTをs32bに再定義、型の置換を継続中...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。ソースファイル整形、 / Ongoing...
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2017-09-24
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 新しい型定義を全大文字化。 / New typedef...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) str_offset型を定義し、型の置換を継続中。...
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2017-09-23
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) object_type_value、object_subty...
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2017-09-19
Deskull
#37287 #37353 (2.2.0.89) sub_exp型を定義し、型の置換を継続中。 / Defin...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) player_level型を定義し、型の置換を継続中...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type repla...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) character_idx型とdiscount_rate型を...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) armour_class型とtime_effect型を定義...
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2017-09-18
Deskull
#37287 #37353 (2.2.0.89) item_number型とaction_energy型を定義...
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2017-09-17
Deskull
#37287 #37353 (2.2.0.89) idx型とhit_prob型を定義し、型の置換を継続中...
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2017-09-17
Deskull
#37287 #37353 (2.2.0.89) 警告修正も兼ねてtypedefの見直し開始 / Start...
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2017-07-11
Deskull
#37353 (2.2.0.25) GINOU_MAXを定義、マジックナンバーに対処。 / Define...
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2017-07-10
Deskull
#37353 (2.2.0.23) dungeon_info_typeのm_flags5/m_flags6をm...
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2017-07-10
Deskull
#37353 (2.2.0.22) monster_raceのr_flags5/r_flags6をa_abil...
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diff to current
2017-07-08
Deskull
(2.2.0.19) 店主の最大売却取引額を符号付き32ビットにして30000を超える額を指定できるようにした...
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diff to current
2017-01-03
Deskull
feature_state構造体にDoxygenコメント設定。feature_typeのコメントミスを修正...
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2015-11-10
Deskull
クエスト実装に関するDoxygenコメントを追加。 / Add Doxygen comments for...
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2015-11-02
Deskull
monster_race構造体のDoxygen向けコメント追加。 / Add comment for...
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2015-10-26
Deskull
r_infoにアリーナ評価修正率の指定列(V:)を追加 / Implement V(Value ratio...
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2015-10-26
Deskull
r_infoにドロップアーティファクト指定列を試験実装 / Implement A(Artifact...
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diff to current
2015-08-06
Deskull
nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable...
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2015-08-05
Deskull
px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global...
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2015-08-05
Deskull
energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa...
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diff to current
2015-01-02
Deskull
init.h に Doxygen ヘッダを追加及び artifact_type に Doxygen コメントを...
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diff to current
2014-10-05
Deskull
闘技場モンスターのエントリー構造体に Doxygen コメントを追加。 / Add Doxygen comme...
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diff to current
2014-10-05
Deskull
自動拾い/破壊設定のデータベースに関わる構造体や変数に Doxygen コメントを付加。 / Add...
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2014-08-10
Deskull
Fix Doxygen warnings in some files.
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2014-08-10
Deskull
Add Doxygen comments to object_kind structure.
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diff to current
2014-08-10
Deskull
Fix syntax error of Doxygen comments.
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diff to current
2014-08-10
Deskull
Add Doxygen comments of header to types.h.
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2014-02-13
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2014-02-13
dis-
refactor: drain-life->HP damage, drain-exp->Exp damage
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diff to current
2013-06-06
deskull
Add monster race parsing for reinforcement data.
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2013-04-21
dis-
show quest complete time
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diff to current
2013-03-03
dis-
Rest and Shoot exp is reduced by accumulated damages...
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diff to current
2013-03-03
dis-
Save damages dealt by player for each monster. (Do...
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diff to current
2013-02-15
iks
Second argument of disturb function is now for stopping...
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commitdiff
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diff to current
2013-02-14
dis-
Extract Process per 100 energy. Now it contains music...
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commitdiff
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diff to current
2013-02-01
habu
Detail activate description is dynamically built using...
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commitdiff
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diff to current
2013-01-31
iks
Normal objects also are defined their activation type...
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diff to current
2013-01-31
habu
Now activation timeout is defined in activation_info...
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diff to current
2013-01-30
iks
Integrate initial flag, level and value settings of...
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commitdiff
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diff to current
2013-01-29
iks
Now we can define fixed artifacts' activation with...
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commitdiff
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diff to current
2013-01-28
iks
add U:flags line for activation index.
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diff to current
2012-11-16
habu
tag_type構造体に関する修正
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diff to current
2009-09-03
iks
新職業スナイパーといくつかの新or移植アーティファクトをマージ。
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diff to current
2009-03-07
iks
「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband)
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2004-05-30
nothere
地形に関する変更.
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2004-05-29
nothere
地形に関する変更.
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diff to current
2004-02-22
iks
見えない敵を倒したときにその殺害数もカウントする変数r_akillsをmonster_race構造体に追加した。
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diff to current
2004-01-19
nothere
mprocシステムの変更に関する話し合いの結果より, 以下のように変更.
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diff to current
2004-01-19
nothere
モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
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2004-01-17
nothere
状態変数の処理ループをさらに細分化. その状態になっているモンスターが1
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2004-01-16
nothere
モンスターの状態変化処理を標準ターンで行う際に, 処理の必要のある状態
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diff to current
2004-01-07
mogami
アイテムの外見(flavor)の処理方法を変更。flavor.c内に直にデータを書くのでは無く
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diff to current
2004-01-04
mogami
ダンジョンの雰囲気が、フロアの生成時では無くリアルタイムに計算されるように変更した。
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