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[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped mspells4.c and fixed including...
[hengband/hengband.git]
/
src
/
mspells3.c
2020-01-11
Hourier
[Refactor] #38997 mspells4.cの整形と修正漏れの修正 / Reshaped...
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2020-01-11
Hourier
[Refactor] #38997 pseudo_plev() の関数マクロをget_pseudo_monst...
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2020-01-11
Hourier
[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
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2020-01-10
Hourier
[Refactor] #38997 display_koff() にplayer_type *引数を追加...
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2020-01-09
Hourier
[Refactor] #38997 *_monster() にplayer_type *引数を追加 ...
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2020-01-08
Hourier
[Refactor] #38997 mod_need_mana() にplayer_type * 引数を追加...
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2020-01-08
Hourier
[Refactor] #38997 teleport_monster_to() にplayer_type...
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2020-01-07
deskull
[Refactor] #38997 learn_spell() にplayer_type * 引数を追加...
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2020-01-07
Hourier
[Refactor] #38997 wall_stone()、destroy_doors_touch...
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2020-01-06
deskull
[Refactor] #38997 do_cmd_cast_learned() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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2020-01-06
Hourier
[Refactor] #38997 aggravate_monsters() にplayer_type...
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2020-01-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-05
deskull
[Refactor] #38997 door_creation(), tree_creation()...
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2020-01-03
deskull
[Refactor] #38997 fire_beam() に player_type * 引数を追加...
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2020-01-03
deskull
[Refactor] #38997 fire_rocket() に player_type * 引数を追加...
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2020-01-02
deskull
[Refactor] #38997 cast_learned_spell() に player_type...
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2020-01-01
deskull
[Refactor] #38997 fire_ball_hide() に player_type *...
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2019-12-14
deskull
[Refactor] #38997 fire_breath() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_bolt() に player_type * 引数を追加...
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2019-12-14
deskull
[Refactor] #38997 fire_ball() に player_type * 引数を追加...
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2019-12-10
deskull
[Refactor] #38997 teleport_player() に player_type ...
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2019-12-08
deskull
[Refactor] #38997 mod_spell_chance_1(),mod_spell_chance...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-08-12
deskull
[Refactor] #39076 冗長なコメントを削除.
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2019-07-01
deskull
[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
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2019-06-28
deskull
[Refactor] #38997 gain_exp() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_cut() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-23
deskull
[Refactor] #38997 set_invuln() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_fast() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 hp_player() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 dec_stat() に player_type * 引数を追加.
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2019-06-10
deskull
[Refactor] #38844 new_mane を player_type 構造体に移動.
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2019-05-27
deskull
[Refactor] #37353 再描画フラグ PR_* 定義を view-mainwindow.h...
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2019-05-20
deskull
[Refactor] #37353 handle_stuff() と update_output()...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 monster_powers と monster_powers_short...
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-18
deskull
[Refactor] #37353 monster-process.h を作成して変数宣言整理。
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2019-04-17
deskull
[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。
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2019-04-16
deskull
[Refactor] #37353 GF_* と gf_color を整理。
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2019-04-15
deskull
[Refactor] #37353 CAVE_* をgrid.hへ移動。
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2019-04-10
deskull
[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-22
deskull
[Refactor] #37353 monster-spell.h を追加。
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2019-03-22
deskull
[Refactor] #39076 "/* Paranoia */" を削除.
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2019-03-13
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2019-03-07
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-30
Deskull
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
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2019-01-30
Deskull
[Refactor] #37353 誤字修正 / Fix typo.
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2019-01-30
Deskull
[Refactor] #37353 青魔法とものまねのレベルテレポートアウェイを teleport_level...
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2019-01-29
Deskull
[Refactor] #37353 キーワード定義修正。 / Redefine keywords.
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2019-01-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-29
Deskull
[Refactor] #37353 超能力と青魔法の時間停止を time_walk() に分離。 /...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #37353 summon_kin_player() を spells-summon...
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-22
Deskull
[Fix] #37353 警告修正。 / Refactor warnings.
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2018-12-20
Deskull
[Fix] #37551 武器修復時の重量計算バグを修正。 / Fix calculation on...
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2018-12-20
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-20
Deskull
[Fix] #38259 リファクタリング時の青魔導師リピート処理エンバグ修正。 / Fix a bug...
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-16
Deskull
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
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diff to current
2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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diff to current
2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-12-01
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete...
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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diff to current
2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-02
Deskull
[Refactor] #37353 ソース整形。
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2018-09-10
Deskull
[Refactor] fire_ball() から fire_breath() へのリファクタリング漏れ修正...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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