OSDN Git Service

v3.0.0 Alpha5 OSDN最終版
[hengband/hengband.git] / src / load.c
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-15 Hourier[Refactor] #38862 Moved save/load.c/h to io/
2020-05-15 Hourier[Refactor] #38862 Moved english/japanese.c/h to locale/
2020-05-15 Hourier[Refactor] #38862 Moved spells-* to spell/
2020-05-15 Hourier[Refactor] #38862 Moved angband.h, h-*.h and system...
2020-05-15 Hourier[Refactor] #38862 Moved monster*.c/h to monster/ except...
2020-05-15 Hourier[Refactor] #38862 Moved player-*.c/h to player/ except...
2020-05-15 Hourier[Refactor] #38862 Moved object*.c/h to object/
2020-05-15 Hourier[Refactor] #38862 Moved floor*.c to floor/
2020-05-13 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-10 Hourier[Refactor] #39970 Renamed core.c/h to system-variables.c/h
2020-05-10 Hourier[Refactor] #39970 Moved dungeon*.c/h to dungeon/
2020-05-10 Hourier[Refactor] #39970 Moved world.c/h to world/
2020-05-09 Hourier[Refactor] #39970 Moved mutation.c/h to mutation/
2020-05-08 Hourier[Refactor] #40392 Changed inclusion from birth.h to...
2020-05-06 Hourier[Refactor] #39970 Separated angband-version.h from...
2020-04-25 Hourier[Refactor] #38862 Changed header inclusion for uid...
2020-04-23 Hourier[Refactor] #37353 Renamed objectkind.c/h to object...
2020-04-21 Hourier[Refactor] #40236 Renamed store.c/h to market/store.c/h
2020-04-21 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-04-21 Hourier[Refactor] #40236 Renamed bldg.c/h to market/building.c/h
2020-04-21 Hourier[Refactor] #40275 Separated race_info[] from player...
2020-04-07 deskullMerge branch 'For2.2.2-Refactoring-English-Diary' of...
2020-03-26 deskullMerge branch 'fix/xoshiro128starstar-v1.0-bug' into...
2020-03-26 deskullMerge branch 'For2.2.2-Fix-Hourier' into For2.2.2-Refac...
2020-03-22 Hourier[Refactor] #40233 Somefunctions moved from store.c...
2020-03-22 Hourier[Refactor] WIP #40233 Separated store-comments.c/h...
2020-03-15 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-03-04 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-03-02 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-23 Hourier[Refactor] #39962 files.c からuid-checker.c/h を分離 / Separ...
2020-02-20 deskullMerge branch 'For2.2.2-Refactoring' of git.osdn.net...
2020-02-20 Hourier[Refactor] #37353 AMIGAサポート打ち切りに伴い、byte_hack型のtypedefを削...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
2020-02-01 Hourier[Fix] #37353 rd_byte() は実はunusedではなかったので復活 / Revived...
2020-02-01 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-02-01 Hourier[Refactor] #37353 load.c において、1行ごとに挟まれていたコメントを削除 /...
2020-01-26 Hourier[Refactor] #37353 VERIFY_CHECKSUMS のプリプロが有効であることを前提とし...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-18 Hourier[Refactor] #38997 get_mon_num_prep() とchoose_new_monste...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除したファイル群について、インデントを自動調整...
2020-01-13 Hourier[Refactor] #37353 'if 0' のプリプロを削除 / Removed pre-process...
2020-01-13 Hourier[Refactor] #38997 load.c の整形 / Reshaped load.c
2020-01-13 Hourier[Refactor] #38997 rd_savefile_new() にplayer_type *...
2020-01-13 Hourier[Refactor] #38997 rd_invventory() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 home_carry() とrd_store() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 rd_monster*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 compact_objects() の引数をplayer_type...
2020-01-12 Hourier[Refactor] #38997 melee1.c、grid.c、load.c、save.c 内変数参照修正...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-11 Hourier[Refactor] #38997 quest_number() にplayer_type * 引数を追加...
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() を determine_dai...
2020-01-11 Hourier[Refactor] #38997 determine_today_mon() にplayer_type...
2020-01-11 Hourier[Refactor] #38997 update_gambling_monsters() にplayer_ty...
2020-01-11 deskull[Fix] #39587 英文校正("temporal" → "temporary") / Proofread...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-05 Hourier[Refactor] #38997 floor-save.c のplayer_type *引数が必要な全関数に...
2020-01-05 Hourier[Refactor] #37353 'kubi'/'shoukinkubi'を'bounty'に変更...
2020-01-02 deskull[Refactor] #38997 choose_random_trap() に floor_type...
2020-01-02 deskull[Refactor] #38997 rd_dungeon_old() に floor_type * 引数を追加...
2020-01-02 deskull[Refactor] #37353 total_winner を world_type へ移動. /...
2020-01-01 deskull[Refactor] #37353 noscore を world_type へ移動. / Move...
2020-01-01 deskull[Refactor] #38997 rd_savefile_new_aux() に floor_type...
2020-01-01 deskull[Refactor] #38997 rd_saved_floor() に floor_type * 引数を追加...
2019-12-29 deskull[Fix] #39076 コメント整理。 / Fix comments.
2019-12-23 deskull[Refactor] #39076 "inventory_list" の 置換処理で誤ったコメントを修正...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-22 deskull[Refactor] #38997 clear_cave() のプレイヤー初期化処理を関数外に掃き出し...
2019-12-22 deskull[Refactor] #38997 rd_extra() に player_type * 引数を追加...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-08 deskull[Refactor] #37353 monster_type に floor_ptr * current_fl...
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 max_d_idx を world_type 構造体に加える. ...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-08-19 deskull[Refactor] #38997 clear_cave() に floor_type * 引数を追加.
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-07-15 deskull[Refactor] #38997 music_singing_any() に player_type...
2019-07-06 deskull[Refactor] #39076 冗長なコメントを削除 (/* Clear */)
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-07-01 deskull[Refactor] #38997 get_virtues() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 calc_mutant_regenerate_mod() に player...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
next